Lands of Meridian

History of the World, Part 1

Way back in the year 1990, A 16 year old GM Jeremy decided to create his own homebrew D&D game world.  I took out a large sheet of paper and drew a peninsula that would be a key location for what I would call the "Lands of Meridian".  I ran adventures with Hans and Bryce as players. These were epic times. The tales of Artemis the elf 

assassin and Agaar the barbarian. Tales of the undead knight the Reaper. Years later, around 1996 I shared a house with Laird and we had a gaming room and I decided to start up with new adventures in the Lands of Meridian. We had epic adventures again, this time involving the warrior Kaarinth and the wizard Eldred (the Mad).  I remember some big bad demon named Garlock and an enchanted staff of 5 parts. 

After that, I just didn't revisit that campaign world... until now!

Beneath the Grey Veil

In the realm of Meridian, where shadows dance with light and ancient mysteries whisper in the wind, heroes arise to face the looming darkness. From the bustling ports of Aeryndale to the tranquil forests of Sylvanara, the lands are alive with adventure and peril. But beneath the surface of this vibrant world lies a sinister force, waiting to be uncovered by the brave and the bold. The Lands of Meridian, where every step holds the promise of glory or doom, and where the fate of the realm hangs in the balance.